3/15/2024 0 Comments Rpg maker mv weather plugin![]() ![]() Second call will, since the switch is on, erase the image and turn the switch off, ready for next call. ![]() Then when you want to use it in a map event, you do this: Call Common Event (Message_Window_Event)įirst call will, since the switch is off, activate the switch and show the image. The main focus of the RPG plugin collection is to expand the default capabilities granted by the maker, and to add new functionality that it doesnt provide by default With numerous features that would be welcomed in any RPG, along with many new and. Switch Control - Message_Window_Switch = OFF This is all about information This website contains all of the documentation for the RPGMakerMV classes. A collection of plugins written by DekitaRPG for the popular RPG Maker MZ and MV game engines. ![]() Show Picture (use a high number, because you want it to be one of the topmost layers) Switch Control - Message_Window_Switch = ON Then make a common event, called something like Message_Window_Event like thus (I'm gonna bastardize, because I don't have the program with me): Conditional Branch computer or check the current weather (rain, storm, or snow). You can experiment with sizes to your liking.Īs for the common event, start by making a switch called Message_Window_Switch (or something like that). I'm running my projects in 640x480, and thus I made my message box 640x160. Now, determine the height of the message box you want. Okay! First off, I'm on RPG Maker VX Ace, but I think this works for MV as well. ![]()
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